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Mobile appLive on the App Store and Google Play

Lumino: Relaxing Block Puzzle

Our own relaxing puzzle game with ads and in-app purchases, built with Flutter, Firebase, AdMob and RevenueCat.

A Lumino game in progress on the wooden board
Lumino home screen with the daily reward and the game modes
Lumino daily challenges with coin rewards

The challenge

A free game that earns from ads and in-app purchases has to sell the same products on both stores, ask for consent before showing ads, and pass Apple's review. On iOS, App Review rejected the in-app purchases several times before the cause was found.

What we built

A block puzzle for iOS and Android with a classic and a hexagon board, daily, weekly and monthly challenges, puzzle packs, achievements, leaderboards and cloud saves, in 11 languages. Coins, themes and bundles are sold through RevenueCat on both stores. Rewarded ads ask for consent first. On iOS, the shop hides anything the App Store hasn't confirmed, so a reviewer never sees a product that can't be bought.

ReviewApp store reviews, handledWhen Lumino's in-app purchases were rejected, we found the root cause and resubmitted all 47 together. Outcome: approved, and all 47 are on sale on the App Store.

Project facts

Type
Our own product
Platforms
iOS, Android
Technology
  • Flutter
  • Firebase
  • AdMob
  • RevenueCat
  • Play Billing 8

Result

Live on the App Store and Google Play.

Mobile appsiOS and Android apps, built with Flutter

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